Archive for the ‘GCC g++’ Category

Parsing C++ with GCC plugins, Part 3

Monday, May 17th, 2010

This is the third installment in the series of posts about parsing C++ with GCC plugins. In the previous post we covered the basics of the GCC AST (abstract syntax tree) as well as learned how to traverse all the declarations in the translation unit. This post is dedicated to types. In particular, we will learn how to access various parts of the class definition, such as its bases, member variables, member functions, nested type declarations, etc. At the end we will have a working plugin that prints all this information for every class defined in the translation unit.

All type nodes in the GCC AST have tree codes that end with _TYPE. To get a type node from a declaration node we use the TREE_TYPE macro. If a declaration has no type, such as NAMESPACE_DECL, then this macro returns NULL. Here is how we can improve the print_decl() function from the previous post to also print the declaration’s type’s tree code:

void
print_decl (tree decl)
{
  int tc (TREE_CODE (decl));
  tree id (DECL_NAME (decl));
  const char* name (id
                    ? IDENTIFIER_POINTER (id)
                    : "<unnamed>");
 
  cerr << tree_code_name[tc] << " " << name;
 
  if (tree t = TREE_TYPE (decl))
    cerr << " type " << tree_code_name[TREE_CODE (t)];
 
  cerr << " at " << DECL_SOURCE_FILE (decl)
       << ":" << DECL_SOURCE_LINE (decl) << endl;
}

If we now run the modified plugin on the following C++ code fragment:

class c {};
typedef const c* p;
int i;

We will get the following output:

type_decl c type record_type at test.cxx:1
type_decl p type pointer_type at test.cxx:2
var_decl i type integer_type at test.cxx:3

The most commonly seen AST types can be divided into three categories:

Fundamental Types
  • VOID_TYPE
  • REAL_TYPE
  • BOOLEAN_TYPE
  • INTEGER_TYPE
Derived Types
  • POINTER_TYPE
  • REFERENCE_TYPE
  • ARRAY_TYPE
User-Defined Types
  • RECORD_TYPE
  • UNION_TYPE
  • ENUMERAL_TYPE

Some node types, such as REAL_TYPE and INTEGER_TYPE, cover several fundamental types. In this case the AST has a separate node instance for each specific fundamental type. For example, the integer_type_node is a global variable that holds a pointer to the INTEGER_TYPE node corresponding to the int type. For the derived types (here the term derived type means pointer, reference, or array type rather than C++ class inheritance), the TREE_TYPE macro returns the pointed-to, referenced, or element type, respectively. The RECORD_TYPE nodes represent struct and class types.

You might also expect that GCC has a separate node kind to represent const/volitile/restrict-qualified (cvr-qualified) types. This is not the case. Instead, each type node contains a cvr-qualifier. So when the source code defines a const variant of some type, GCC creates a copy of the original type node and sets the const-qualifier on the copy to true. To check whether a type has one of the qualifiers set, you can use the CP_TYPE_CONST_P, CP_TYPE_VOLATILE_P, and CP_TYPE_RESTRICT_P macros.

The above design decision has one important implication: the AST can contain multiple type nodes for the same C++ type. In fact, according to the GCC documentation, the copies may not even have different cvr-qualifiers. In other words, the AST can use two identical nodes to represent the same type for no apparent reason. As a result, you shouldn’t use tree node pointer comparison to decide whether you are dealing with the same type. Instead, the GCC documentation recommends that you use the same_type_p predicate.

One macro that is especially useful in dealing with the multiple nodes situation is TYPE_MAIN_VARIANT. This macro returns the primary, cvr-unqualified type from which all the cvr-qualified and other copies have been made. In particular, this macro allows you to use the type node pointer in a set or as a map key, which is not possible with same_type_p.

Let’s now concentrate on the RECORD_TYPE nodes which represent the class types. The first thing that you will probably want to do once you are handed a class node is to find its name. Well, that’s actually a fairly tricky task in the GCC AST. In fact, I would say it is the most convoluted area, outdone, maybe, only by the parts of the AST dealing with C++ templates. Let’s try to unravel this from the other side, notably the type declaration side.

In the GCC AST types don’t have names. Instead, types are declared to have names using type declarations (TYPE_DECL tree node). This may seem unnatural to you since in C++ user-defined types do have names, for example:

class c {};

While that’s true, the AST treats the above declaration as if it was declared like this:

typedef class {} c;

The problem with this approach is how to distinguish the following two cases:

class c {}; // AST: typedef class {} c;
typedef c t;

To distinguish such cases the TYPE_DECL nodes that are “imagined” by the compiler are marked as artificial which can be tested with the DECL_ARTIFICIAL macro. Let’s add the print_class() function and modify print_decl() to test this out:

void
print_class (tree type)
{
  cerr << "class ???" << endl;
}
 
void
print_decl (tree decl)
{
  tree type (TREE_TYPE (decl));
  int dc (TREE_CODE (decl));
  int tc;
 
  if (type)
  {
    tc = TREE_CODE (type);
 
    if (dc == TYPE_DECL && tc == RECORD_TYPE)
    {
      // If DECL_ARTIFICIAL is true this is a class
      // declaration. Otherwise this is a typedef.
      //
      if (DECL_ARTIFICIAL (decl))
      {
        print_class (type);
        return;
      }
    }
  }
 
  tree id (DECL_NAME (decl));
  const char* name (id
                    ? IDENTIFIER_POINTER (id)
                    : "<unnamed>");
 
  cerr << tree_code_name[dc] << " "
       << decl_namespace (decl) << "::" << name;
 
  if (type)
    cerr << " type " << tree_code_name[tc];
 
  cerr << " at " << DECL_SOURCE_FILE (decl)
       << ":" << DECL_SOURCE_LINE (decl) << endl;
}

If we now run this modified version of our plugin on the above two declarations, we will get:

class ???
type_decl t type record_type at test.cxx:3

Ok, so this works as expected. Now how can we get the name of the class from the RECORD_TYPE node? In the above code we could have passed the declaration node along with the type node to the print_class() function. But that’s not very elegant and is not always possible, as we will see in a moment. Instead, we can use the TYPE_NAME macro to get to the type’s declaration. There are a couple of caveats, however. First, remember that the same type can have multiple tree nodes in the AST. You can also get different declarations for different type nodes denoting the same type. Then the same type node can be declared with multiple declarations. For example, there could be multiple typedef names for the same type. So which declaration are we going to get? There is no simple answer to this question. However, if you get the primary type with TYPE_MAIN_VARIANT and then get its declaration with TYPE_NAME and if the type was named in the source code, then this will be the artificial declaration that we talked about before. Here is the new implementation of print_class() that uses this technique:

void
print_class (tree type)
{
  type = TYPE_MAIN_VARIANT (type);
 
  tree decl (TYPE_NAME (type));
  tree id (DECL_NAME (decl));
  const char* name (IDENTIFIER_POINTER (id));
 
  cerr << "class " << name << " at "
       << DECL_SOURCE_FILE (decl) << ":"
       << DECL_SOURCE_LINE (decl) << endl;
}

Running this version of the plugin on the above code fragment produces the expected output:

class c at test.cxx:1
type_decl t type record_type at test.cxx:2

Let’s now print some more information about the class. Things that we may be interested in include base classes, member variables, member functions, and nested type declarations. We will start with the list of base classes. The base classes of a particular class are represented as a vector of BINFO tree nodes and can be obtained with the TYPE_BINFO macro. To get the number of elements in this vector we use the BINFO_N_BASE_BINFOS macro. To get the Nth element we use the BINFO_BASE_BINFO macro. The macros that we can use on the BINFO node include BINFO_VIRTUAL_P which returns true if the base is virtual and BINFO_TYPE which returns the tree node for the base type itself. Naturally, you may also expect that there is a macro named something like BINFO_ACCESS which return the access specifier (public, protected, or private) for the base. If so, then you haven’t really gotten the spirit of the GCC AST design yet: if something would feel simple and intuitive, then find a way to make it convoluted and surprising. So, no, there is no macro to get the base access specifier. In fact, this information is not even stored in the BINFO node. Rather, it is stored in a vector that runs parallel to the BINFO nodes. The Nth element in this vector can be accessed with the BINFO_BASE_ACCESS macro. The following code fragment shows how to put all this information together:

enum access_spec
{
  public_, protected_, private_
};
 
const char* access_spec_str[] =
{
  "public", "protected", "private"
};
 
void
print_class (tree type)
{
  type = TYPE_MAIN_VARIANT (type);
 
  ...
 
  // Traverse base information.
  //
  tree biv (TYPE_BINFO (type));
  size_t n (biv ? BINFO_N_BASE_BINFOS (biv) : 0);
 
  for (size_t i (0); i < n; i++)
  {
    tree bi (BINFO_BASE_BINFO (biv, i));
 
    // Get access specifier.
    //
    access_spec a (public_);
 
    if (BINFO_BASE_ACCESSES (biv))
    {
      tree ac (BINFO_BASE_ACCESS (biv, i));
 
      if (ac == 0 || ac == access_public_node)
        a = public_;
      else if (ac == access_protected_node)
        a = protected_;
      else
        a = private_;
    }
 
    bool virt (BINFO_VIRTUAL_P (bi));
    tree b_type (TYPE_MAIN_VARIANT (BINFO_TYPE (bi)));
    tree b_decl (TYPE_NAME (b_type));
    tree b_id (DECL_NAME (b_decl));
    const char* b_name (IDENTIFIER_POINTER (b_id));
 
    cerr << "t" << access_spec_str[a]
         << (virt ? " virtual" : "")
         << " base " << b_name << endl;
  }
}

The list of member variable and nested type declarations can be obtained with the TYPE_FIELDS macro. It is a chain of *_DECL nodes, similar to namespaces. The declarations that can appear on this list include FIELD_DECL (non-static member variable declaration), VAR_DECL (static member variables), and TYPE_DECL (nested type declarations).

The list of member functions can be obtained with the TYPE_METHODS macro and can only contain the FUNCTION_DECL nodes. To determine if a function is static, use the DECL_STATIC_FUNCTION_P predicate. Other useful member function predicates include: DECL_CONSTRUCTOR_P, DECL_COPY_CONSTRUCTOR_P, and DECL_DESTRUCTOR_P.

To determine the access specifier for a member declaration you can use the TREE_PRIVATE and TREE_PROTECTED macros (note that TREE_PUBLIC appears to be used for a different purpose).

As with namespaces, the order of declarations on these lists is not preserved so if we want to traverse them in the source code order, we will need to employ the same technique as we used for traversing namespaces. The following code fragment shows how we can print some information about class members:

void
print_class (tree type)
{
  type = TYPE_MAIN_VARIANT (type);
 
  ...
 
  // Traverse members.
  //
  decl_set set;
 
  for (tree d (TYPE_FIELDS (type));
       d != 0;
       d = TREE_CHAIN (d))
  {
    switch (TREE_CODE (d))
    {
    case TYPE_DECL:
      {
        if (!DECL_SELF_REFERENCE_P (d))
          set.insert (d);
        break;
      }
    case FIELD_DECL:
      {
        if (!DECL_ARTIFICIAL (d))
          set.insert (d);
        break;
      }
    default:
      {
        set.insert (d);
        break;
      }
    }
  }
 
  for (tree d (TYPE_METHODS (type));
       d != 0;
       d = TREE_CHAIN (d))
  {
    if (!DECL_ARTIFICIAL (d))
      set.insert (d);
  }
 
  for (decl_set::iterator i (set.begin ()), e (set.end ());
       i != e; ++i)
  {
    print_decl (*i);
  }
}

We can now try to run all this code on a C++ class that has some bases and members, for example:

class b1 {};
class b2 {};
class c: protected b1,
         public virtual b2
{
  int i;
  static int s;
  void f ();
  c (int);
  ~c ();
  typedef int t;
  class n {};
};

And below is the output from our plugin. Here we use the version that prints fully-qualified names for declarations:

class ::b1 at test.cxx:1
class ::b2 at test.cxx:2
var_decl ::_ZTI1c type record_type at test.cxx:5
class ::c at test.cxx:5
        protected base ::b1
        public virtual base ::b2
field_decl ::c::i type integer_type at test.cxx:6
var_decl ::c::s type integer_type at test.cxx:7
function_decl ::c::f type method_type at test.cxx:8
function_decl ::c::c type method_type at test.cxx:9
function_decl ::c::__base_ctor  type method_type at test.cxx:9
function_decl ::c::__comp_ctor  type method_type at test.cxx:9
function_decl ::c::c type method_type at test.cxx:10
function_decl ::c::__base_dtor  type method_type at test.cxx:10
function_decl ::c::__comp_dtor  type method_type at test.cxx:10
type_decl ::c::t type integer_type at test.cxx:11
class ::c::n at test.cxx:12

Figuring out what the _ZTI1c, __base_ctor, __comp_ctor, __base_dtor, and __comp_dtor declarations are is left as an exercise for the reader.

And that’s it for today as well as for the series. There is a number of GCC AST areas, such as C++ templates, functions declarations, function bodied, #include information, custom #pragma’s and attributes, etc., that haven’t been covered. However, I believe the GCC plugin and AST basics that were discussed in this and the two previous posts should be sufficient to get you started should you need to parse some C++.

If you have any questions, comments, or know the answer to the exercise above, you are welcome to leave them below. The complete source code for the plugin we have developed in this post is available as the plugin-3.cxx file.

Parsing C++ with GCC plugins, Part 2

Monday, May 10th, 2010

By popular demand, here is the second installment in the series of posts on parsing C++ using the new GCC plugin architecture. In the previous post we concentrated on setting up the plugin infrastructure and identifying the point in the compilation sequence where we can perform our own processing. In this post we will see how to work with the GCC AST (abstract syntax tree) in order to access the parsed C++ representation. By the end of this post we will have a plugin implementation that prints the names, types, and source code locations of all the declarations in the translation unit.

First let’s cover a few general things about the GCC internals and AST that are useful to know. GCC C++ compiler, cc1plus, can only process one file at a time (you can pass several files to the compiler driver, g++, but it simply invokes cc1plus separately for each file). As a result, GCC doesn’t bother with encapsulation and instead makes heavy use of global variables. In fact, most of the “data entry points” are accessible as global variables. We have already seen a few such variables in the previous post, notably, error_count (number of compilation errors) and main_input_filename (name of the file being compiled). Perhaps the most commonly used such variable is global_namespace which is the root of the AST.

The GCC AST itself is a curious data structure in that it is an implementation of the polymorphic data type idea in C (next time someone tells you that polymorphism works perfectly in C and they don’t need “bloated” C++ for that, show them the GCC AST). The base “handle” for all the AST nodes is the tree pointer type. Because the actual nodes can be of some “extended” types, access to the data stored in the AST nodes is done via macros. All such macros are spelled in capital letters and normally perform two operations: they check that the actual node type is compatible with the request and, if so, they return the data requested. A large number of macros defined for the AST are predicates. That is, they check for a certain condition and return true or false. Such macros normally end with _P.

Each tree node in the AST has a tree code of type int which identifies what kind of node it is. To get the tree code you use the TREE_CODE macro. Another useful global variable available to you is tree_code_name which is an array of strings containing human-readable tree code names. It is quite useful during development to see what kind of tree nodes you are getting, for example:

tree decl = ...
int tc (TREE_CODE (decl));
cerr << "got " << tree_code_name[tc] << endl;

Each tree node type has a tree code constant defined for it, for example, TYPE_DECL (type declaration), VAR_DECL (variable declaration), ARRAY_TYPE (array type), and RECORD_TYPE (class/struct type). Oftentimes macros that only apply to a specific kind of nodes have their names start with the corresponding prefix, for example, macro DECL_NAME can only be used on *_DECL nodes and macro TYPE_NAME can only be used on *_TYPE nodes.

To allow the construction of the AST out of the tree nodes, the tree type supports chaining nodes in linked lists. To traverse such lists you would use the TREE_CHAIN macro, for example:

tree decl = ...
 
for (; decl != 0; decl = TREE_CHAIN (decl))
{
  ...
}

The AST type system also supports two dedicated container nodes: vector (TREE_VEC tree code) and two-value linked list (TREE_LIST tree code). However, these containers are used less often and will be covered as we encounter them.

One major class of nodes in the GCC AST is declarations. A declaration in C++ names an entity in a scope. Examples of declarations include a type declaration, a function declaration, a variable declaration, and a namespace declaration. To get to the declaration’s name we use the DECL_NAME macro. This macro returns a tree node of the IDENTIFIER_NODE type. To get the declaration’s name as const char* we can use the IDENTIFIER_POINTER macro. For example:

tree decl = ...;
tree id (DECL_NAME (decl));
const char* name (IDENTIFIER_POINTER (id));

While most declarations have names, there are certain cases, for example an unnamed namespace declaration, where DECL_NAME can return NULL.

Other macros that are useful when dealing with declarations include TREE_TYPE, DECL_SOURCE_FILE, and DECL_SOURCE_LINE. TREE_TYPE returns the tree node (with one of the *_TYPE tree codes) corresponding to the type of entity being declared. The DECL_SOURCE_FILE and DECL_SOURCE_LINE macros return the file and line information for the declaration.

Let’s now see how we can use all this information to traverse the AST and print some information about the declarations that we encounter. The first thing that we need is a way to get the list of declarations for a namespace. The GCC Internals documentation states that we can call the cp_namespace_decls function to get “the declarations contained in the namespace, including types, overloaded functions, other namespaces, and so forth.” However, this is not the case. With this function you can get to all the declarations except nested namespaces. This is because nested namespace declarations are stored in a different list in the cp_binding_level struct. If you want to know what the cp_binding_level is for, I suggest that you read its description in the GCC headers. Otherwise, you can just treat it as magic and use the following code to access all the declarations in a namespace:

void
traverse (tree ns)
{
  tree decl;
  cp_binding_level* level (NAMESPACE_LEVEL (ns));
 
  // Traverse declarations.
  //
  for (decl = level->names;
       decl != 0;
       decl = TREE_CHAIN (decl))
  {
    if (DECL_IS_BUILTIN (decl))
      continue;
 
    print_decl (decl);
  }
 
  // Traverse namespaces.
  //
  for(decl = level->namespaces;
      decl != 0;
      decl = TREE_CHAIN (decl))
  {
    if (DECL_IS_BUILTIN (decl))
      continue;
 
    print_decl (decl);
    traverse (decl);
  }
}

You may be wondering what the DECL_IS_BUILTIN checks are for. Besides the declarations that come from the file being compiled, the GCC AST also contains a number of implicit declarations for RTTI, exceptions, and static construction/destruction support code as well as compiler builtin declarations. Normally we would want to skip such declarations since we are not interested in them. But feel free to disable the above checks and see what happens.

The print_decl() function is shown below:

void
print_decl (tree decl)
{
  int tc (TREE_CODE (decl));
  tree id (DECL_NAME (decl));
  const char* name (id
                    ? IDENTIFIER_POINTER (id)
                    : "<unnamed>");
 
  cerr << tree_code_name[tc] << " " << name << " at "
       << DECL_SOURCE_FILE (decl) << ":"
       << DECL_SOURCE_LINE (decl) << endl;
}

Let’s now plug this code into the GCC plugin skeleton that we developed last time. All we need to do is add the traverse(global_namespace); call after the following statement in gate_callback():

  //
  // Process AST. Issue diagnostics and set r
  // to 1 in case of an error.
  //
  cerr << "processing " << main_input_filename << endl;

We can now try to process some C++ code with our plugin. Let’s try the following few declarations:

void f ();
 
namespace n
{
  class c {};
}
 
typedef n::c t;
int v;

The output from running our plugin on the above code will be something along these lines:

starting plugin
processing test.cxx
var_decl v at test.cxx:10
type_decl t at test.cxx:8
function_decl f at test.cxx:1
namespace_decl n at test.cxx:4
type_decl c at test.cxx:5

When I just started working with the GCC AST, I expected that I would be iterating over declarations in the same order as they were declared in the source code. As you can see from the above output this is clearly not the case. While having multiple lists for declarations (for example, names and namespaces in the namespace node) would already not allow such ordered iteration, the order of declarations in the same list is not preserved either, as evident from the above output. And it gets worse. Consider the following C++ fragment:

namespace n
{
  class a {};
}
 
void f ();
 
namespace n
{
  class b {};
}

The output from our plugin looks like this:

function_decl f at test.cxx:6
namespace_decl n at test.cxx:2
type_decl b at test.cxx:10
type_decl a at test.cxx:3

What happens is GCC merges all namespace declarations for the same namespace into a single AST node.

If you think about what GCC does with the AST, this organization is not really surprising. In the end, all GCC cares about are function bodies for which it needs to generate machine code. And for that the order of declarations is not important. However, if you are going to produce any kind of human-readable information from the AST, then you will probably want this information to be in the declaration order as found in the source code.

There is a way to iterate over declarations in the source code order, however, it requires a bit of extra effort. In a nutshell, the idea is to first collect all the declarations, then sort them according to the source code order, and finally traverse that sorted list of declarations. But how can we sort the declarations according to the source code order? We have seen how to get the file name and line information for a declaration, however, we cannot compare this information without a complete knowledge of the #include hierarchy. To make this work we need to understand how GCC tracks location information in the AST.

Storing file/line/column information with each tree node would require too much memory so instead GCC stores an instance of the location_t type (currently defined as unsigned int) in tree nodes. The location_t values consist of three bit-fields: the index into the line map, line offset, and column number. The line map stores entries that represent continuous file fragments, that is, file fragments that are not interrupted by #include directives. Line map entries contain information such as the file name and start line position. Using the location_t value one can look up the line map entry and get the file name, line number (start line plus offset) and column number. One property of the location_t values that we are going to exploit is that values for locations further down in the translation unit have greater values. As a result we can create the following container that will automatically keep declarations that we insert into it in the source code order:

struct decl_comparator
{
  bool
  operator() (tree x, tree y) const
  {
    location_t xl (DECL_SOURCE_LOCATION (x));
    location_t yl (DECL_SOURCE_LOCATION (y));
 
    return xl < yl;
  }
};
 
typedef std::multiset<tree, decl_comparator> decl_set;

Now we can implement the collect() function which adds all the declarations into the set:

void
collect (tree ns, decl_set& set)
{
  tree decl;
  cp_binding_level* level (NAMESPACE_LEVEL (ns));
 
  // Collect declarations.
  //
  for (decl = level->names;
       decl != 0;
       decl = TREE_CHAIN (decl))
  {
    if (DECL_IS_BUILTIN (decl))
      continue;
 
    set.insert (decl);
  }
 
  // Traverse namespaces.
  //
  for(decl = level->namespaces;
      decl != 0;
      decl = TREE_CHAIN (decl))
  {
    if (DECL_IS_BUILTIN (decl))
      continue;
 
    collect (decl, set);
  }
}

The new traverse() implementation will then look like this:

void
traverse (tree ns)
{
  decl_set set;
  collect (ns, set);
 
  for (decl_set::iterator i (set.begin ()),
       e (set.end ()); i != e; ++i)
  {
    print_decl (*i);
  }
}

If we now run this new implementation of our plugin on the C++ fragment presented earlier, we will get the following output:

function_decl f at test.cxx:1
type_decl c at test.cxx:5
type_decl t at test.cxx:8
var_decl v at test.cxx:9

Note that now we don’t track namespace declaration nodes since they are merged into one anyway. If you need to recreate the original namespace hierarchy, the best approach is to use the namespace information that can be inferred from declaration nodes using the CP_DECL_CONTEXT macro. For example, the following function returns the namespace name for a declaration:

std::string
decl_namespace (tree decl)
{
  string s, tmp;
 
  for (tree scope (CP_DECL_CONTEXT (decl));
       scope != global_namespace;
       scope = CP_DECL_CONTEXT (scope))
  {
    tree id (DECL_NAME (scope));
 
    tmp = "::";
    tmp += (id != 0
            ? IDENTIFIER_POINTER (id)
            : "<unnamed>");
    tmp += s;
    s.swap (tmp);
  }
 
  return s;
}

And that’s it for today. If you have any questions or comments, you are welcome to leave them below. The complete source code for the plugin we have developed in this post is available as the plugin-2.cxx file (it is fun to try to run it on some real C++ source files). In the next post we will talk about types (*_TYPE tree codes) and in particular how to traverse classes.

Parsing C++ with GCC plugins, Part 1

Monday, May 3rd, 2010

You have probably heard about the recent release of GCC 4.5.0. One of the new features in this version is the support for plugins. You can now write a shared object (.so) that can be loaded into GCC and hooked into various stages of the compilation process.

In the past couple of months I have been working on a new project (what it’s about is a secret, for now; UDATE: no longer a secret ) that uses GCC and the new plugin feature in order to parse C++ and then to generate some code based on it.

Writing a plugin to accomplish this was both fun and frustrating. Fun because GCC has a very rich abstract syntax tree (AST, sometimes called C++ Tree in GCC documentation). The amount of information available about parsed C++ is amazing; there isn’t much you can’t infer about the code. It was frustrating because this AST is very complex and very poorly documented. So is the plugin API. Most of the time I was reading the AST headers to learn more about the API and studied the GCC compiler source code to understand how to use it.

While there are a few other plugins around (and more will probably be written in the future), most of them concentrate on either optimizations or code generation (a good example of the latter is LLVM’s DragonEgg plugin). The only exception is probably Mozilla’s Dehydra/Treehydra set of plugins. However, Dehydra simply exposes a flattened subset of GCC’s AST as a set of JavaScript objects (for example, there is no namespace or #include information). Treehydra relies on GIMPLE which is a representation one level below (towards the machine code) from the parsed C++.

As a result, there isn’t much information or source code examples that show how to work with the GCC’s C++ AST. And since I have already figured out most of the basics, I was thinking about writing a series of blog posts that show how to use GCC plugins to parse C++. What you do based on this information is up to you. Some of the potential applications include static analysis, (source) code generation, documentation generation, binding to other languages, editor/IDE support, etc. In today’s post I am going to show how to set up the plugin infrastructure for this kind of tasks. If there is interest, future posts will cover various aspects of working with GCC’s AST. So if you would like to read more on this topic, drop a line in the comments and if there is enough interest, I will write more on GCC plugins.

GCC plugin API is covered in Chapter 23, “Plugins” in the GCC Internals documentation. As described in this chapter, there are several compilation events (or phases) that the plugin can register for. Unfortunately none of the existing events are suitable for the kind of task that we want to perform. What we want is to be called just after the AST has been constructed and before any other passes are performed. We don’t want to perform any other passes since that would only be a waste of time. All we need is the C++ AST. At first it may seem that PLUGIN_FINISH_UNIT is a good place to run our code. However, a number of passes are performed before it (you can test this by registering a callback for the PLUGIN_OVERRIDE_GATE event which will allow you to see all the passes that are being executed).

One way to achieve what we want would be to register a callback for the PLUGIN_OVERRIDE_GATE event. This callback is called before every pass and it allows the plugin to decide whether to run the pass in question. The first call to this callback will then by definition be before any other pass has run. We can then call our code from this first execution of the callback and then terminate GCC. Here is the skeleton for this callback:

extern "C" void
gate_callback (void* gcc_data, void*)
{
  // If there were errors during compilation,
  // let GCC handle the exit.
  //
  if (errorcount || sorrycount)
    return;
 
  int r (0);
 
  //
  // Process AST. Issue diagnostics and set r
  // to 1 in case of an error.
  //
 
  // Terminate GCC.
  //
  exit (r);
}

errorcount and sorrycount are GCC variables that contain the error counts. The plugin API includes all the internal GCC headers so a plugin can access all the data and call all the functions that the code in the GCC compiler itself can.

Now we have set up the entry point for our plugin in the overall compilation process. There is, however, another thing that we need to take care of: the compiler output. When you execute something like this:

g++ -fplugin=plugin.so -c test.cxx

g++ isn’t the executable that will actually load plugin.so. g++ is a compiler driver that runs several other programs under the hood in order to translate test.cxx to test.o (use the -v option to see what’s actually being executed by g++). It first runs the program called cc1plus which is the actual C++ compiler and which will load the plugin. The output of cc1plus is an assembly file. Once the assembly file is generated, g++ invokes as to translate the assembly file to test.o.

Our plugin is altering the GCC compilation process. Instead of the assembly file we want to generate something else (or maybe no output files at all in case of a static analysis tool). Do you see the problem now? While our plugin is producing some other output, g++ assumes it will produce an assembly file which it will then try to pass to the assembler.

While we can try to invoke cc1plus directly, it is an internal program of GCC and is invoked by g++ with some additional options which we would rather not deal with. Instead, we can ask g++ to produce an assembly file by passing -S instead of -c. In this case g++ is not going to invoke the assembler and nobody will care that the output assembly file does not exist.

So this part is sorted out then. Well, not quite. While we terminate GCC quite early, before any assembly can actually be generated, the output assembly file is still created. To get rid of this file we need to add the following line in our plugin_init():

asm_file_name = HOST_BIT_BUCKET;

HOST_BIT_BUCKET is defined as "/dev/null". Here is the complete source code for the skeleton of our plugin:

// GCC header includes to get the parse tree
// declarations. The order is important and
// doesn't follow any kind of logic.
//
 
#include <stdlib.h>
#include <gmp.h>
 
#include <cstdlib> // Include before GCC poisons
                   // some declarations.
 
extern "C"
{
#include "gcc-plugin.h"
 
#include "config.h"
#include "system.h"
#include "coretypes.h"
#include "tree.h"
#include "intl.h"
 
#include "tm.h"
 
#include "diagnostic.h"
#include "c-common.h"
#include "c-pragma.h"
#include "cp/cp-tree.h"
}
 
#include <iostream>
 
using namespace std;
 
int plugin_is_GPL_compatible;
 
extern "C" void
gate_callback (void*, void*)
{
  // If there were errors during compilation,
  // let GCC handle the exit.
  //
  if (errorcount || sorrycount)
    return;
 
  int r (0);
 
  //
  // Process AST. Issue diagnostics and set r
  // to 1 in case of an error.
  //
  cerr << "processing " << main_input_filename << endl;
 
  exit (r);
}
 
extern "C" int
plugin_init (plugin_name_args* info,
             plugin_gcc_version* ver)
{
  int r (0);
 
  cerr << "starting " << info->base_name << endl;
 
  //
  // Parse options if any.
  //
 
  // Disable assembly output.
  //
  asm_file_name = HOST_BIT_BUCKET;
 
  // Register callbacks.
  //
  register_callback (info->base_name,
                     PLUGIN_OVERRIDE_GATE,
                     &gate_callback,
                     0);
  return r;
}

You can compile and try it out like so:

$ g++-4.5 -I`g++-4.5 -print-file-name=plugin`/include \
-fPIC -shared plugin.cxx -o plugin.so
 
$ g++-4.5 -S -fplugin=./plugin.so test.cxx
starting plugin
processing test.cxx

Update: Starting with version 4.7.0, GCC can be built either in C or C++ mode. And starting with version 4.8.0, it is always built as C++. If you try to run the above example using GCC built in the C++ mode, you will get an error saying that the plugin cannot be loaded because one or more symbols are undefined. The reason for this error is that now all the GCC symbols have C++ linkage while we include them as extern "C". The solution to this problem is to remove the extern "C" { } block around the include directives at the beginning of our plugin source code (note that the following functions should still remain extern "C").

Another option that you will probably want to add to the plugin invocation is -x c++. It tells GCC that what’s being compiled is C++ regardless of the file extension. This is useful if you plan to compile, for example, C++ header files (in this case and without this option, GCC will try to generate a precompiled header instead of an assembly file). Having to remember to specify the two options (-S -x c++) could be quite inconvenient for the users of our plugin.

The plugin can also have options of its own which are specified on the g++ command line in the following form:

-fplugin-arg-<plugin-name>-<key>[=<value>]

This is quite verbose and can also become a major inconvenience for the users of our plugin. To address the above two problems it makes sense to create a driver for our plugin, similar to how g++ is a driver for cc1plus. The driver will automatically pass the -S -x c++ -fplugin=./plugin.so options to g++ and convert plugin options to the -fplugin-arg- format before passing them to g++.

For my project I wrote a plugin driver that uses the following conventions. The driver recognizes the commonly used options such as -I, -D, etc., and passes them to g++ as is. Otherwise the -x option can be used to pass extra options to g++ (for example, -x -m32 ). If an argument to -x does not start with ‘-‘, then it is treated as the g++ executable name. Everything else is converted to the -fplugin-arg- format and passed as plugin options which are then handled in the plugin code with the help of cli. So if you execute:

driver -x g++-4.5 -x m32 --foo bar test.cxx

Then the g++ command line will look like this:

g++-4.5 -m32 -S -x c++ -fplugin=./plugin.so \
-fplugin-arg-plugin-foo=bar test.cxx

And that’s it for today. Remember to drop a line in the comments if you would like to read more about parsing C++ with GCC plugins.