Preface
About This Document
The goal of this document is to provide you with an understanding of the C++/Tree programming model and allow you to efficiently evaluate XSD against your project's technical requirements. As such, this document is intended for C++ developers and software architects who are looking for an XML processing solution. For a more in-depth description of the C++/Tree mapping refer to the C++/Tree Mapping User Manual.
Prior experience with XML and C++ is required to understand this document. Basic understanding of XML Schema is advantageous but not expected or required.
More Information
Beyond this guide, you may also find the following sources of information useful:
- C++/Tree Mapping User Manual
- C++/Tree Mapping Customization Guide
- C++/Tree Mapping Frequently Asked Questions (FAQ)
- XSD Compiler Command Line Manual
- The
cxx/tree/
directory in the xsd-examples package contains a collection of examples and a README file with an overview of each example. - The
README
file in the xsd-examples package explains how to build the examples. - The xsd-users mailing list is the place to ask technical questions about XSD and the C++/Parser mapping. Furthermore, the archives may already have answers to some of your questions.
1 Introduction
Welcome to CodeSynthesis XSD and the C++/Tree mapping. XSD is a cross-platform W3C XML Schema to C++ data binding compiler. C++/Tree is a W3C XML Schema to C++ mapping that represents the data stored in XML as a statically-typed, vocabulary-specific object model.
1.1 Mapping Overview
Based on a formal description of an XML vocabulary (schema), the C++/Tree mapping produces a tree-like data structure suitable for in-memory processing. The core of the mapping consists of C++ classes that constitute the object model and are derived from types defined in XML Schema as well as XML parsing and serialization code.
Besides the core features, C++/Tree provide a number of additional mapping elements that can be useful in some applications. These include serialization and extraction to/from formats others than XML, such as unstructured text (useful for debugging) and binary representations such as XDR and CDR for high-speed data processing as well as automatic documentation generation. The C++/Tree mapping also provides a wide range of mechanisms for controlling and customizing the generated code.
A typical application that uses C++/Tree for XML processing usually performs the following three steps: it first reads (parses) an XML document to an in-memory object model, it then performs some useful computations on that object model which may involve modification of the model, and finally it may write (serialize) the modified object model back to XML.
The next chapter presents a simple application that performs these three steps. The following chapters show how to use the C++/Tree mapping in more detail.
1.2 Benefits
Traditional XML access APIs such as Document Object Model (DOM) or Simple API for XML (SAX) have a number of drawbacks that make them less suitable for creating robust and maintainable XML processing applications. These drawbacks include:
- Generic representation of XML in terms of elements, attributes, and text forces an application developer to write a substantial amount of bridging code that identifies and transforms pieces of information encoded in XML to a representation more suitable for consumption by the application logic.
- String-based flow control defers error detection to runtime. It also reduces code readability and maintainability.
- Lack of type safety because the data is represented as text.
- Resulting applications are hard to debug, change, and maintain.
In contrast, statically-typed, vocabulary-specific object model produced by the C++/Tree mapping allows you to operate in your domain terms instead of the generic elements, attributes, and text. Static typing helps catch errors at compile-time rather than at run-time. Automatic code generation frees you for more interesting tasks (such as doing something useful with the information stored in the XML documents) and minimizes the effort needed to adapt your applications to changes in the document structure. To summarize, the C++/Tree object model has the following key advantages over generic XML access APIs:
- Ease of use. The generated code hides all the complexity associated with parsing and serializing XML. This includes navigating the structure and converting between the text representation and data types suitable for manipulation by the application logic.
- Natural representation. The object representation allows you to access the XML data using your domain vocabulary instead of generic elements, attributes, and text.
- Concise code. With the object representation the application implementation is simpler and thus easier to read and understand.
- Safety. The generated object model is statically typed and uses functions instead of strings to access the information. This helps catch programming errors at compile-time rather than at runtime.
- Maintainability. Automatic code generation minimizes the effort needed to adapt the application to changes in the document structure. With static typing, the C++ compiler can pin-point the places in the client code that need to be changed.
- Compatibility. Sequences of elements are represented in the object model as containers conforming to the standard C++ sequence requirements. This makes it possible to use standard C++ algorithms on the object representation and frees you from learning yet another container interface, as is the case with DOM.
- Efficiency. If the application makes repetitive use of the data extracted from XML, then the C++/Tree object model is more efficient because the navigation is performed using function calls rather than string comparisons and the XML data is extracted only once. Furthermore, the runtime memory usage is reduced due to more efficient data storage (for instance, storing numeric data as integers instead of strings) as well as the static knowledge of cardinality constraints.
2 Hello World Example
In this chapter we will examine how to parse, access, modify, and
serialize a very simple XML document using the XSD-generated
C++/Tree object model. The code presented in this chapter is
based on the hello
example which can be found in
the cxx/tree/
directory in the
xsd-examples package.
2.1 Writing XML Document and Schema
First, we need to get an idea about the structure
of the XML documents we are going to process. Our
hello.xml
, for example, could look like this:
<?xml version="1.0"?> <hello> <greeting>Hello</greeting> <name>sun</name> <name>moon</name> <name>world</name> </hello>
Then we can write a description of the above XML in the
XML Schema language and save it into hello.xsd
:
<?xml version="1.0"?> <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema"> <xs:complexType name="hello_t"> <xs:sequence> <xs:element name="greeting" type="xs:string"/> <xs:element name="name" type="xs:string" maxOccurs="unbounded"/> </xs:sequence> </xs:complexType> <xs:element name="hello" type="hello_t"/> </xs:schema>
Even if you are not familiar with XML Schema, it
should be easy to connect declarations in hello.xsd
to elements in hello.xml
. The hello_t
type
is defined as a sequence of the nested greeting
and
name
elements. Note that the term sequence in XML
Schema means that elements should appear in a particular order
as opposed to appearing multiple times. The name
element has its maxOccurs
property set to
unbounded
which means it can appear multiple times
in an XML document. Finally, the globally-defined hello
element prescribes the root element for our vocabulary. For an
easily-approachable introduction to XML Schema refer to
XML Schema Part 0:
Primer.
The above schema is a specification of our XML vocabulary; it tells
everybody what valid documents of our XML-based language should look
like. We can also update our hello.xml
to include the
information about the schema so that XML parsers can validate
our document:
<?xml version="1.0"?> <hello xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="hello.xsd"> <greeting>Hello</greeting> <name>sun</name> <name>moon</name> <name>world</name> </hello>
The next step is to compile the schema to generate the object model and parsing functions.
2.2 Translating Schema to C++
Now we are ready to translate our hello.xsd
to C++.
To do this we invoke the XSD compiler from a terminal (UNIX) or
a command prompt (Windows):
$ xsd cxx-tree hello.xsd
The XSD compiler produces two C++ files: hello.hxx
and
hello.cxx
. The following code fragment is taken from
hello.hxx
; it should give you an idea about what gets
generated:
class hello_t { public: // greeting // typedef xml_schema::string greeting_type; const greeting_type& greeting () const; greeting_type& greeting (); void greeting (const greeting_type& x); // name // typedef xml_schema::string name_type; typedef xsd::sequence<name_type> name_sequence; typedef name_sequence::iterator name_iterator; typedef name_sequence::const_iterator name_const_iterator; const name_sequence& name () const; name_sequence& name (); void name (const name_sequence& s); // Constructor. // hello_t (const greeting_type&); ... }; std::unique_ptr<hello_t> hello (const std::string& uri); std::unique_ptr<hello_t> hello (std::istream&);
The hello_t
C++ class corresponds to the
hello_t
XML Schema type. For each element
in this type a set of C++ type definitions as well as
accessor and modifier functions are generated inside the
hello_t
class. Note that the type definitions
and member functions for the greeting
and
name
elements are different because of the
cardinality differences between these two elements
(greeting
is a required single element and
name
is a sequence of elements).
The xml_schema::string
type used in the type
definitions is a C++ class provided by the XSD runtime
that corresponds to built-in XML Schema type
string
. The xml_schema::string
is based on std::string
and can be used as
such. Similarly, the sequence
class template
that is used in the name_sequence
type
definition is based on and has the same interface as
std::vector
. The mapping between the built-in
XML Schema types and C++ types is described in more detail in
Section 4.5, "Mapping for the Built-in XML Schema
Types". The hello_t
class also includes a
constructor with an initializer for the required
greeting
element as its argument.
The hello
overloaded global functions correspond
to the hello
global element in XML Schema. A
global element in XML Schema is a valid document root.
By default XSD generated a set of parsing functions for each
global element defined in XML Schema (this can be overridden
with the --root-element-*
options). Parsing
functions return a dynamically allocated object model as an
automatic pointer. The actual pointer used depends on the
C++ standard selected. For C++11 it is std::unique_ptr
as shown above. For C++98 it is std::auto_ptr
.
For example, if we modify our XSD compiler invocation to
select C++98:
$ xsd cxx-tree --std c++98 hello.xsd
Then the parsing function signatures will become:
std::auto_ptr<hello_t> hello (const std::string& uri); std::auto_ptr<hello_t> hello (std::istream&);
For more information on parsing functions see Chapter 5, "Parsing".
2.3 Implementing Application Logic
At this point we have all the parts we need to do something useful with the information stored in our XML document:
#include <iostream> #include "hello.hxx" using namespace std; int main (int argc, char* argv[]) { try { unique_ptr<hello_t> h (hello (argv[1])); for (hello_t::name_const_iterator i (h->name ().begin ()); i != h->name ().end (); ++i) { cerr << h->greeting () << ", " << *i << "!" << endl; } } catch (const xml_schema::exception& e) { cerr << e << endl; return 1; } }
The first part of our application calls one of the parsing
functions to parser an XML file specified in the command line.
We then use the returned object model to iterate over names
and print a greeting line for each of them. Finally, we
catch and print the xml_schema::exception
exception in case something goes wrong. This exception
is the root of the exception hierarchy used by the
XSD-generated code.
2.4 Compiling and Running
After saving our application from the previous section in
driver.cxx
, we are ready to compile our first
program and run it on the test XML document. On a UNIX
system this can be done with the following commands:
$ c++ -std=c++11 -I.../libxsd -c driver.cxx hello.cxx $ c++ -std=c++11 -o driver driver.o hello.o -lxerces-c $ ./driver hello.xml Hello, sun! Hello, moon! Hello, world!
Here .../libxsd
represents the path to the
libxsd package root
directory. Note also that we are required to link our
application with the Xerces-C++ library because the generated
code uses it as the underlying XML parser.
2.5 Adding Serialization
While parsing and accessing the XML data may be everything
you need, there are applications that require creating new
or modifying existing XML documents. By default XSD does
not produce serialization code. We will need to request
it with the --generate-serialization
options:
$ xsd cxx-tree --generate-serialization hello.xsd
If we now examine the generated hello.hxx
file,
we will find a set of overloaded serialization functions,
including the following version:
void hello (std::ostream&, const hello_t&, const xml_schema::namespace_infomap& = xml_schema::namespace_infomap ());
Just like with parsing functions, XSD generates serialization
functions for each global element unless instructed otherwise
with one of the --root-element-*
options. For more
information on serialization functions see Chapter 6,
"Serialization".
We first examine an application that modifies an existing object model and serializes it back to XML:
#include <iostream> #include "hello.hxx" using namespace std; int main (int argc, char* argv[]) { try { unique_ptr<hello_t> h (hello (argv[1])); // Change the greeting phrase. // h->greeting ("Hi"); // Add another entry to the name sequence. // h->name ().push_back ("mars"); // Serialize the modified object model to XML. // xml_schema::namespace_infomap map; map[""].name = ""; map[""].schema = "hello.xsd"; hello (cout, *h, map); } catch (const xml_schema::exception& e) { cerr << e << endl; return 1; } }
First, our application parses an XML document and obtains its object model as in the previous example. Then it changes the greeting string and adds another entry to the list of names. Finally, it serializes the object model back to XML by calling the serialization function.
The first argument we pass to the serialization function is
cout
which results in the XML being written to
the standard output for us to inspect. We could have also
written the result to a file or memory buffer by creating an
instance of std::ofstream
or std::ostringstream
and passing it instead of cout
. The second argument is the
object model we want to serialize. The final argument is an optional
namespace information map for our vocabulary. It captures information
such as namespaces, namespace prefixes to which they should be mapped,
and schemas associated with these namespaces. If we don't provide
this argument then generic namespace prefixes (p1
,
p2
, etc.) will be automatically assigned to XML namespaces
and no schema information will be added to the resulting document
(see Chapter 6, "Serialization" for details).
In our case, the prefix (map key) and namespace name are empty
because our vocabulary does not use XML namespaces.
If we now compile and run this application we will see the output as shown in the following listing:
<?xml version="1.0"?> <hello xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="hello.xsd"> <greeting>Hi</greeting> <name>sun</name> <name>moon</name> <name>world</name> <name>mars</name> </hello>
We can also create and serialize an object model from scratch as shown in the following example:
#include <iostream> #include <fstream> #include "hello.hxx" using namespace std; int main (int argc, char* argv[]) { try { hello_t h ("Hi"); hello_t::name_sequence& ns (h.name ()); ns.push_back ("Jane"); ns.push_back ("John"); // Serialize the object model to XML. // xml_schema::namespace_infomap map; map[""].name = ""; map[""].schema = "hello.xsd"; std::ofstream ofs (argv[1]); hello (ofs, h, map); } catch (const xml_schema::exception& e) { cerr << e << endl; return 1; } }
In this example we used the generated constructor to create
an instance of type hello_t
. To reduce typing,
we obtained a reference to the name sequence which we then
used to add a few names. The serialization part is identical
to the previous example except this time we are writing to
a file. If we compile and run this program, it produces the
following XML file:
<?xml version="1.0"?> <hello xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="hello.xsd"> <greeting>Hi</greeting> <name>Jane</name> <name>John</name> </hello>
2.6 Selecting Naming Convention
By default XSD uses the so-called K&R (Kernighan and Ritchie)
identifier naming convention in the generated code. In this
convention both type and function names are in lower case and
words are separated by underscores. If your application code or
schemas use a different notation, you may want to change the
naming convention used in the generated code for consistency.
XSD supports a set of widely-used naming conventions
that you can select with the --type-naming
and
--function-naming
options. You can also further
refine one of the predefined conventions or create a completely
custom naming scheme by using the --*-regex
options.
As an example, let's assume that our "Hello World" application uses the so-called upper-camel-case naming convention for types (that is, each word in a type name is capitalized) and the K&R convention for function names. Since K&R is the default convention for both type and function names, we only need to change the type naming scheme:
$ xsd cxx-tree --type-naming ucc hello.xsd
The ucc
argument to the --type-naming
options stands for upper-camel-case. If we now examine the
generated hello.hxx
, we will see the following
changes compared to the declarations shown in the previous
sections:
class Hello_t { public: // greeting // typedef xml_schema::String GreetingType; const GreetingType& greeting () const; GreetingType& greeting (); void greeting (const GreetingType& x); // name // typedef xml_schema::String NameType; typedef xsd::sequence<NameType> NameSequence; typedef NameSequence::iterator NameIterator; typedef NameSequence::const_iterator NameConstIterator; const NameSequence& name () const; NameSequence& name (); void name (const NameSequence& s); // Constructor. // Hello_t (const GreetingType&); ... }; std::unique_ptr<Hello_t> hello (const std::string& uri); std::unique_ptr<Hello_t> hello (std::istream&);
Notice that the type names in the xml_schema
namespace,
for example xml_schema::String
, now also use the
upper-camel-case naming convention. The only thing that we may
be unhappy about in the above code is the _t
suffix in Hello_t
. If we are not in a position
to change the schema, we can touch-up the ucc
convention with a custom translation rule using the
--type-regex
option:
$ xsd cxx-tree --type-naming ucc --type-regex '/ (.+)_t/\u$1/' hello.xsd
This results in the following changes to the generated code:
class Hello { public: // greeting // typedef xml_schema::String GreetingType; const GreetingType& greeting () const; GreetingType& greeting (); void greeting (const GreetingType& x); // name // typedef xml_schema::String NameType; typedef xsd::sequence<NameType> NameSequence; typedef NameSequence::iterator NameIterator; typedef NameSequence::const_iterator NameConstIterator; const NameSequence& name () const; NameSequence& name (); void name (const NameSequence& s); // Constructor. // Hello (const GreetingType&); ... }; std::unique_ptr<Hello> hello (const std::string& uri); std::unique_ptr<Hello> hello (std::istream&);
For more detailed information on the --type-naming
,
--function-naming
, --type-regex
, and
other --*-regex
options refer to the NAMING
CONVENTION section in the XSD
Compiler Command Line Manual.
2.7 Generating Documentation
While our object model is quite simple, real-world vocabularies can be quite complex with hundreds of types, elements, and attributes. For such vocabularies figuring out which types provide which member functions by studying the generated source code or schemas can be a daunting task. To provide application developers with a more accessible way of understanding the generated object models, the XSD compiler can be instructed to produce source code with documentation comments in the Doxygen format. Then the source code can be processed with the Doxygen documentation system to extract this information and produce documentation in various formats.
In this section we will see how to generate documentation
for our "Hello World" vocabulary. To showcase the full power
of the XSD documentation facilities, we will first document
our schema. The XSD compiler will then transfer
this information from the schema to the generated code and
then to the object model documentation. Note that the
documentation in the schema is not required for XSD to
generate useful documentation. Below you will find
our hello.xsd
with added documentation:
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema"> <xs:complexType name="hello_t"> <xs:annotation> <xs:documentation> The hello_t type consists of a greeting phrase and a collection of names to which this greeting applies. </xs:documentation> </xs:annotation> <xs:sequence> <xs:element name="greeting" type="xs:string"> <xs:annotation> <xs:documentation> The greeting element contains the greeting phrase for this hello object. </xs:documentation> </xs:annotation> </xs:element> <xs:element name="name" type="xs:string" maxOccurs="unbounded"> <xs:annotation> <xs:documentation> The name elements contains names to be greeted. </xs:documentation> </xs:annotation> </xs:element> </xs:sequence> </xs:complexType> <xs:element name="hello" type="hello_t"> <xs:annotation> <xs:documentation> The hello element is a root of the Hello XML vocabulary. Every conforming document should start with this element. </xs:documentation> </xs:annotation> </xs:element> </xs:schema>
The first step in obtaining the documentation is to recompile
our schema with the --generate-doxygen
option:
$ xsd cxx-tree --generate-serialization --generate-doxygen hello.xsd
Now the generated hello.hxx
file contains comments
in the Doxygen format. The next step is to process this file
with the Doxygen documentation system. If your project does
not use Doxygen then you first need to create a configuration
file for your project:
$ doxygen -g hello.doxygen
You only need to perform this step once. Now we can generate the documentation by executing the following command in the directory with the generated source code:
$ doxygen hello.doxygen
While the generated documentation can be useful as is, we can
go one step further and link (using the Doxygen tags mechanism)
the documentation for our object model with the documentation
for the XSD runtime library which defines C++ classes for the
built-in XML Schema types. This way we can seamlessly browse
between documentation for the hello_t
class which
is generated by the XSD compiler and the xml_schema::string
class which is defined in the XSD runtime library. The Doxygen
configuration file for the XSD runtime is provided with the XSD
distribution.
You can view the result of the steps described in this section on the Hello Example Documentation page.
3 Overall Mapping Configuration
The C++/Tree mapping has a number of configuration parameters that determine the overall properties and behavior of the generated code. Configuration parameters are specified with the XSD command line options. This chapter describes configuration aspects that are most commonly encountered by application developers. These include: the C++ standard, the character type that is used by the generated code, handling of vocabularies that use XML Schema polymorphism, XML Schema to C++ namespace mapping, and thread safety. For more ways to configure the generated code refer to the XSD Compiler Command Line Manual.
3.1 C++ Standard
The C++/Tree mapping provides support for ISO/IEC C++ 2011 (C++11)
and ISO/IEC C++ 1998/2003 (C++98). To select the C++ standard for the
generated code we use the --std
XSD compiler command
line option. While the majority of the examples in this guide use
C++11, the document explains the C++11/98 usage difference and so
they can easily be converted to C++98.
3.2 Character Type and Encoding
The C++/Tree mapping has built-in support for two character types:
char
and wchar_t
. You can select the
character type with the --char-type
command line
option. The default character type is char
. The
character type affects all string and string-based types that
are used in the mapping. These include the string-based built-in
XML Schema types, exception types, stream types, etc.
Another aspect of the mapping that depends on the character type
is character encoding. For the char
character type
the default encoding is UTF-8. Other supported encodings are
ISO-8859-1, Xerces-C++ Local Code Page (LPC), as well as
custom encodings. You can select which encoding should be used
in the object model with the --char-encoding
command
line option.
For the wchar_t
character type the encoding is
automatically selected between UTF-16 and UTF-32/UCS-4 depending
on the size of the wchar_t
type. On some platforms
(for example, Windows with Visual C++ and AIX with IBM XL C++)
wchar_t
is 2 bytes long. For these platforms the
encoding is UTF-16. On other platforms wchar_t
is 4 bytes
long and UTF-32/UCS-4 is used.
Note also that the character encoding that is used in the object model is independent of the encodings used in input and output XML. In fact, all three (object mode, input XML, and output XML) can have different encodings.
3.3 Support for Polymorphism
By default XSD generates non-polymorphic code. If your vocabulary
uses XML Schema polymorphism in the form of xsi:type
and/or substitution groups, then you will need to compile
your schemas with the --generate-polymorphic
option
to produce polymorphism-aware code. For more information on
working with polymorphic object models, refer to
Section 2.11,
"Mapping for xsi:type
and Substitution Groups" in
the C++/Tree Mapping User Manual.
3.4 Namespace Mapping
XSD maps XML namespaces specified in the targetNamespace
attribute in XML Schema to one or more nested C++ namespaces. By
default, a namespace URI is mapped to a sequence of C++ namespace
names by removing the protocol and host parts and splitting the
rest into a sequence of names with '/'
as the name
separator.
The default mapping of namespace URIs to C++ namespaces
can be altered using the --namespace-map
and
--namespace-regex
compiler options. For example,
to map namespace URI https://www.codesynthesis.com/my
to
C++ namespace cs::my
, we can use the following option:
--namespace-map https://www.codesynthesis.com/my=cs::my
A vocabulary without a namespace is mapped to the global scope. This also can be altered with the above options by using an empty name for the XML namespace:
--namespace-map =cs
3.5 Thread Safety
XSD-generated code is thread-safe in the sense that you can use different instantiations of the object model in several threads concurrently. This is possible due to the generated code not relying on any writable global variables. If you need to share the same object between several threads then you will need to provide some form of synchronization. One approach would be to use the generated code customization mechanisms to embed synchronization primitives into the generated C++ classes. For more information on generated code customization refer to the C++/Tree Mapping Customization Guide.
If you also would like to call parsing and/or serialization
functions from several threads potentially concurrently, then
you will need to make sure the Xerces-C++ runtime is initialized
and terminated only once. The easiest way to do this is to
initialize/terminate Xerces-C++ from main()
when
there are no threads yet/anymore:
#include <xercesc/util/PlatformUtils.hpp> int main () { xercesc::XMLPlatformUtils::Initialize (); { // Start/terminate threads and parse/serialize here. } xercesc::XMLPlatformUtils::Terminate (); }
Because you initialize the Xerces-C++ runtime yourself you should
also pass the xml_schema::flags::dont_initialize
flag
to parsing and serialization functions. See Chapter 5,
"Parsing" and Chapter 6, "Serialization" for
more information.
4 Working with Object Models
As we have seen in the previous chapters, the XSD compiler generates a C++ class for each type defined in XML Schema. Together these classes constitute an object model for an XML vocabulary. In this chapter we will take a closer look at different elements that comprise an object model class as well as how to create, access, and modify object models.
In this and subsequent chapters we will use the following schema
that describes a collection of person records. We save it in
people.xsd
:
<?xml version="1.0"?> <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema"> <xs:simpleType name="gender_t"> <xs:restriction base="xs:string"> <xs:enumeration value="male"/> <xs:enumeration value="female"/> </xs:restriction> </xs:simpleType> <xs:complexType name="person_t"> <xs:sequence> <xs:element name="first-name" type="xs:string"/> <xs:element name="middle-name" type="xs:string" minOccurs="0"/> <xs:element name="last-name" type="xs:string"/> <xs:element name="gender" type="gender_t"/> <xs:element name="age" type="xs:short"/> </xs:sequence> <xs:attribute name="id" type="xs:unsignedInt" use="required"/> </xs:complexType> <xs:complexType name="people_t"> <xs:sequence> <xs:element name="person" type="person_t" maxOccurs="unbounded"/> </xs:sequence> </xs:complexType> <xs:element name="people" type="people_t"/> </xs:schema>
A sample XML instance to go along with this schema is saved
in people.xml
:
<?xml version="1.0"?> <people xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="people.xsd"> <person id="1"> <first-name>John</first-name> <last-name>Doe</last-name> <gender>male</gender> <age>32</age> </person> <person id="2"> <first-name>Jane</first-name> <middle-name>Mary</middle-name> <last-name>Doe</last-name> <gender>female</gender> <age>28</age> </person> </people>
Compiling people.xsd
with the XSD compiler results
in three generated C++ classes: gender_t
,
person_t
, and people_t
.
The gender_t
class is modelled after the C++
enum
type. Its definition is presented below:
class gender_t: public xml_schema::string { public: enum value { male, female }; gender_t (value); gender_t (const xml_schema::string&); gender_t& operator= (value); operator value () const; };
The following listing shows how we can use this type:
gender_t m (gender_t::male); gender_t f ("female"); if (m == "female" || f == gender_t::male) { ... } switch (m) { case gender_t::male: { ... } case gender_t::female: { ... } }
The other two classes will be examined in detail in the subsequent sections.
4.1 Attribute and Element Cardinalities
As we have seen in the previous chapters, XSD generates a different set of type definitions and member functions for elements with different cardinalities. The C++/Tree mapping divides all the possible element and attribute cardinalities into three cardinality classes: one, optional, and sequence.
The one cardinality class covers all elements that should
occur exactly once as well as required attributes. In our
example, the first-name
, last-name
,
gender
, and age
elements as well as
the id
attribute belong to this cardinality class.
The following code fragment shows type definitions as well as the
accessor and modifier functions that are generated for the
gender
element in the person_t
class:
class person_t { // gender // typedef gender_t gender_type; const gender_type& gender () const; gender_type& gender (); void gender (const gender_type&); };
The gender_type
type is an alias for the element's type.
The first two accessor functions return read-only (constant) and
read-write references to the element's value, respectively. The
modifier function sets the new value for the element.
The optional cardinality class covers all elements that
can occur zero or one time as well as optional attributes. In our
example, the middle-name
element belongs to this
cardinality class. The following code fragment shows the type
definitions as well as the accessor and modifier functions that
are generated for this element in the person_t
class:
class person_t { // middle-name // typedef xml_schema::string middle_name_type; typedef xsd::optional<middle_name_type> middle_name_optional; const middle_name_optional& middle_name () const; middle_name_optional& middle_name (); void middle_name (const middle_name_type&); void middle_name (const middle_name_optional&); };
As with the gender
element, middle_name_type
is an alias for the element's type. The middle_name_optional
type is a container for the element's optional value. It can be queried
for the presence of the value using the present()
function.
The value itself can be retrieved using the get()
accessor and set using the set()
modifier. The container
can be reverted to the value not present state with the call to the
reset()
function. The following example shows how we
can use this container:
person_t::middle_name_optional n ("John"); if (n.present ()) { cout << n.get () << endl; } n.set ("Jane"); n.reset ();
Unlike the one cardinality class, the accessor functions for the optional class return read-only (constant) and read-write references to the container instead of the element's value directly. The modifier functions set the new value for the element.
Finally, the sequence cardinality class covers all elements
that can occur more than once. In our example, the
person
element in the people_t
type
belongs to this cardinality class. The following code fragment shows
the type definitions as well as the accessor and modifier functions
that are generated for this element in the people_t
class:
class people_t { // person // typedef person_t person_type; typedef xsd::sequence<person_type> person_sequence; typedef person_sequence::iterator person_iterator; typedef person_sequence::const_iterator person_const_iterator; const person_sequence& person () const; person_sequence& person (); void person (const person_sequence&); };
Identical to the other cardinality classes, person_type
is an alias for the element's type. The person_sequence
type is a sequence container for the element's values. It is based
on and has the same interface as std::vector
and
therefore can be used in similar ways. The person_iterator
and person_const_iterator
types are read-only
(constant) and read-write iterators for the person_sequence
container.
Similar to the optional cardinality class, the accessor functions for the sequence class return read-only (constant) and read-write references to the sequence container. The modifier functions copies the entries from the passed sequence.
C++/Tree is a "flattening" mapping in a sense that many levels of
nested compositors (choice
and sequence
),
all potentially with their own cardinalities, are in the end mapped
to a flat set of elements with one of the three cardinality classes
discussed above. While this results in a simple and easy to use API
for most types, in certain cases, the order of elements in the actual
XML documents is not preserved once parsed into the object model. To
overcome this limitation we can mark certain schema types, for which
content order is not sufficiently preserved, as ordered. For more
information on this functionality refer to
Section
2.8.4, "Element Order" in the C++/Tree Mapping User Manual.
For complex schemas with many levels of nested compositors
(choice
and sequence
) it can also
be hard to deduce the cardinality class of a particular element.
The generated Doxygen documentation can greatly help with
this task. For each element and attribute the documentation
clearly identifies its cardinality class. Alternatively, you
can study the generated header files to find out the cardinality
class of a particular attribute or element.
In the next sections we will examine how to access and modify information stored in an object model using accessor and modifier functions described in this section.
4.2 Accessing the Object Model
In this section we will learn how to get to the information
stored in the object model for our person records vocabulary.
The following application accesses and prints the contents
of the people.xml
file:
#include <iostream> #include "people.hxx" using namespace std; int main () { unique_ptr<people_t> ppl (people ("people.xml")); // Iterate over individual person records. // people_t::person_sequence& ps (ppl->person ()); for (people_t::person_iterator i (ps.begin ()); i != ps.end (); ++i) { person_t& p (*i); // Print names: first-name and last-name are required elements, // middle-name is optional. // cout << "name: " << p.first_name () << " "; if (p.middle_name ().present ()) cout << p.middle_name ().get () << " "; cout << p.last_name () << endl; // Print gender, age, and id which are all required. // cout << "gender: " << p.gender () << endl << "age: " << p.age () << endl << "id: " << p.id () << endl << endl; } }
This code shows common patterns of accessing elements and attributes
with different cardinality classes. For the sequence element
(person
in people_t
) we first obtain a
reference to the container and then iterate over individual
records. The values of elements and attributes with the
one cardinality class (first-name
,
last-name
, gender
, age
,
and id
) can be obtained directly by calling the
corresponding accessor functions. For the optional element
middle-name
we first check if the value is present
and only then call get()
to retrieve it.
Note that when we want to reduce typing by creating a variable
representing a fragment of the object model that we are currently
working with (ps
and p
above), we obtain
a reference to that fragment instead of making a potentially
expensive copy. This is generally a good rule to follow when
creating high-performance applications.
If we run the above application on our sample
people.xml
, the output looks as follows:
name: John Doe gender: male age: 32 id: 1 name: Jane Mary Doe gender: female age: 28 id: 2
4.3 Modifying the Object Model
In this section we will learn how to modify the information
stored in the object model for our person records vocabulary.
The following application changes the contents of the
people.xml
file:
#include <iostream> #include "people.hxx" using namespace std; int main () { unique_ptr<people_t> ppl (people ("people.xml")); // Iterate over individual person records and increment // the age. // people_t::person_sequence& ps (ppl->person ()); for (people_t::person_iterator i (ps.begin ()); i != ps.end (); ++i) { // Alternative way: i->age ()++; // i->age (i->age () + 1); } // Add middle-name to the first record and remove it from // the second. // person_t& john (ps[0]); person_t& jane (ps[1]); john.middle_name ("Mary"); jane.middle_name ().reset (); // Add another John record. // ps.push_back (john); // Serialize the modified object model to XML. // xml_schema::namespace_infomap map; map[""].name = ""; map[""].schema = "people.xsd"; people (cout, *ppl, map); }
The first modification the above application performs is iterating
over person records and incrementing the age value. This code
fragment shows how to modify the value of a required attribute
or element. The next modification shows how to set a new value
for the optional middle-name
element as well
as clear its value. Finally the example adds a copy of the
John Doe record to the person
element sequence.
Note that in this case using references for the ps
,
john
, and jane
variables is no longer
a performance improvement but a requirement for the application
to function correctly. If we hadn't used references, all our changes
would have been made on copies without affecting the object model.
If we run the above application on our sample people.xml
,
the output looks as follows:
<?xml version="1.0"?> <people xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="people.xsd"> <person id="1"> <first-name>John</first-name> <middle-name>Mary</middle-name> <last-name>Doe</last-name> <gender>male</gender> <age>33</age> </person> <person id="2"> <first-name>Jane</first-name> <last-name>Doe</last-name> <gender>female</gender> <age>29</age> </person> <person id="1"> <first-name>John</first-name> <middle-name>Mary</middle-name> <last-name>Doe</last-name> <gender>male</gender> <age>33</age> </person> </people>
4.4 Creating the Object Model from Scratch
In this section we will learn how to create a new object model
for our person records vocabulary. The following application
recreates the content of the original people.xml
file:
#include <iostream> #include "people.hxx" using namespace std; int main () { people_t ppl; people_t::person_sequence& ps (ppl.person ()); // Add the John Doe record. // ps.push_back ( person_t ("John", // first-name "Doe", // last-name gender_t::male, // gender 32, // age 1)); // Add the Jane Doe record. // ps.push_back ( person_t ("Jane", // first-name "Doe", // last-name gender_t::female, // gender 28, // age 2)); // id // Add middle name to the Jane Doe record. // person_t& jane (ps.back ()); jane.middle_name ("Mary"); // Serialize the object model to XML. // xml_schema::namespace_infomap map; map[""].name = ""; map[""].schema = "people.xsd"; people (cout, ppl, map); }
The only new part in the above application is the calls
to the people_t
and person_t
constructors. As a general rule, for each C++ class
XSD generates a constructor with initializers
for each element and attribute belonging to the one
cardinality class. For our vocabulary, the following
constructors are generated:
class person_t { person_t (const first_name_type&, const last_name_type&, const gender_type&, const age_type&, const id_type&); }; class people_t { people_t (); };
Note also that we set the middle-name
element
on the Jane Doe record by obtaining a reference to that record
in the object model and setting the middle-name
value on it. This is a general rule that should be followed
in order to obtain the best performance: if possible,
direct modifications to the object model should be preferred
to modifications on temporaries with subsequent copying. The
following code fragment shows a semantically equivalent but
slightly slower version:
// Add the Jane Doe record. // person_t jane ("Jane", // first-name "Doe", // last-name gender_t::female, // gender 28, // age 2); // id jane.middle_name ("Mary"); ps.push_back (jane);
We can also go one step further to reduce copying and improve
the performance of our application by using the non-copying
push_back()
function which assumes ownership
of the passed objects:
// Add the Jane Doe record. C++11 version // unique_ptr<person_t> jane_p ( new person_t ("Jane", // first-name "Doe", // last-name gender_t::female, // gender 28, // age 2)); // id ps.push_back (std::move (jane_p)); // assumes ownership // Add the John Doe record. C++98 version. // auto_ptr<person_t> john_p ( new person_t ("John", // first-name "Doe", // last-name gender_t::male, // gender 32, // age 1)); ps.push_back (john_p); // assumes ownership
For more information on the non-copying modifier functions refer to Section 2.8, "Mapping for Local Elements and Attributes" in the C++/Tree Mapping User Manual. The above application produces the following output:
<?xml version="1.0" ?> <people xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="people.xsd"> <person id="1"> <first-name>John</first-name> <last-name>Doe</last-name> <gender>male</gender> <age>32</age> </person> <person id="2"> <first-name>Jane</first-name> <middle-name>Mary</middle-name> <last-name>Doe</last-name> <gender>female</gender> <age>28</age> </person> </people>
4.5 Mapping for the Built-in XML Schema Types
Our person record vocabulary uses several built-in XML Schema
types: string
, short
, and
unsignedInt
. Until now we haven't talked about
the mapping of built-in XML Schema types to C++ types and how
to work with them. This section provides an overview
of the built-in types. For more detailed information refer
to Section
2.5, "Mapping for Built-in Data Types" in the C++/Tree Mapping
User Manual.
In XML Schema, built-in types are defined in the XML Schema namespace.
By default, the C++/Tree mapping maps this namespace to C++
namespace xml_schema
(this mapping can be altered
with the --namespace-map
option). The following table
summarizes the mapping of XML Schema built-in types to C++ types:
XML Schema type | Alias in the xml_schema namespace |
C++ type |
---|---|---|
fixed-length integral types | ||
byte |
byte |
signed char |
unsignedByte |
unsigned_byte |
unsigned char |
short |
short_ |
short |
unsignedShort |
unsigned_short |
unsigned short |
int |
int_ |
int |
unsignedInt |
unsigned_int |
unsigned int |
long |
long_ |
long long |
unsignedLong |
unsigned_long |
unsigned long long |
arbitrary-length integral types | ||
integer |
integer |
long long |
nonPositiveInteger |
non_positive_integer |
long long |
nonNegativeInteger |
non_negative_integer |
unsigned long long |
positiveInteger |
positive_integer |
unsigned long long |
negativeInteger |
negative_integer |
long long |
boolean types | ||
boolean |
boolean |
bool |
fixed-precision floating-point types | ||
float |
float_ |
float |
double |
double_ |
double |
arbitrary-precision floating-point types | ||
decimal |
decimal |
double |
string types | ||
string |
string |
type derived from std::basic_string |
normalizedString |
normalized_string |
type derived from string |
token |
token |
type derived from normalized_string |
Name |
name |
type derived from token |
NMTOKEN |
nmtoken |
type derived from token |
NMTOKENS |
nmtokens |
type derived from sequence<nmtoken> |
NCName |
ncname |
type derived from name |
language |
language |
type derived from token |
qualified name | ||
QName |
qname |
xml_schema::qname |
ID/IDREF types | ||
ID |
id |
type derived from ncname |
IDREF |
idref |
type derived from ncname |
IDREFS |
idrefs |
type derived from sequence<idref> |
URI types | ||
anyURI |
uri |
type derived from std::basic_string |
binary types | ||
base64Binary |
base64_binary |
xml_schema::base64_binary |
hexBinary |
hex_binary |
xml_schema::hex_binary |
date/time types | ||
date |
date |
xml_schema::date |
dateTime |
date_time |
xml_schema::date_time |
duration |
duration |
xml_schema::duration |
gDay |
gday |
xml_schema::gday |
gMonth |
gmonth |
xml_schema::gmonth |
gMonthDay |
gmonth_day |
xml_schema::gmonth_day |
gYear |
gyear |
xml_schema::gyear |
gYearMonth |
gyear_month |
xml_schema::gyear_month |
time |
time |
xml_schema::time |
entity types | ||
ENTITY |
entity |
type derived from name |
ENTITIES |
entities |
type derived from sequence<entity> |
As you can see from the table above a number of built-in
XML Schema types are mapped to fundamental C++ types such
as int
or bool
. All string-based
XML Schema types are mapped to C++ types that are derived
from either std::string
or
std::wstring
, depending on the character
type selected. For access and modification purposes these
types can be treated as std::string
. A number
of built-in types, such as qname
, the binary
types, and the date/time types do not have suitable
fundamental or standard C++ types to map to. As a result,
these types are implemented from scratch in the XSD runtime.
For more information on their interfaces refer to
Section
2.5, "Mapping for Built-in Data Types" in the C++/Tree Mapping
User Manual.
5 Parsing
We have already seen how to parse XML to an object model in this guide before. In this chapter we will discuss the parsing topic in more detail.
By default, the C++/Tree mapping provides a total of 14 overloaded parsing functions. They differ in the input methods used to read XML as well as the error reporting mechanisms. It is also possible to generate types for root elements instead of parsing and serialization functions. This may be useful if your XML vocabulary has multiple root elements. For more information on element types refer to Section 2.9, "Mapping for Global Elements" in the C++/Tree Mapping User Manual.
In this section we will discuss the most commonly used versions of
the parsing functions. For a comprehensive description of parsing
refer to Chapter
3, "Parsing" in the C++/Tree Mapping User Manual. For the people
global element from our person record vocabulary, we will concentrate
on the following three parsing functions:
std::[unique|auto]_ptr<people_t> people (const std::string& uri, xml_schema::flags f = 0, const xml_schema::properties& p = xml_schema::properties ()); std::[unique|auto]_ptr<people_t> people (std::istream& is, xml_schema::flags f = 0, const xml_schema::properties& p = xml_schema::properties ()); std::[unique|auto]_ptr<people_t> people (std::istream& is, const std::string& resource_id, xml_schema::flags f = 0, const xml_schema::properties& p = ::xml_schema::properties ());
The first function parses a local file or a URI. We have already used this parsing function in the previous chapters. The second and third functions read XML from a standard input stream. The last function also requires a resource id. This id is used to identify the XML document being parser in diagnostics messages as well as to resolve relative paths to other documents (for example, schemas) that might be referenced from the XML document.
The last two arguments to all three parsing functions are parsing
flags and properties. The flags argument provides a number of ways
to fine-tune the parsing process. The properties argument allows
to pass additional information to the parsing functions. We will
use these two arguments in Section 5.1, "XML Schema
Validation and Searching" below. All three functions return
the object model as either std::unique_ptr
(C++11) or
std::auto_ptr
(C++98), depending on the C++ standard
selected (--std
XSD compiler option). The following
example shows how we can use the above parsing functions:
using std::unique_ptr; // Parse a local file or URI. // unique_ptr<people_t> p1 (people ("people.xml")); unique_ptr<people_t> p2 (people ("http://example.com/people.xml")); // Parse a local file via ifstream. // std::ifstream ifs ("people.xml"); unique_ptr<people_t> p3 (people (ifs, "people.xml")); // Parse an XML string. // std::string str ("..."); // XML in a string. std::istringstream iss (str); unique_ptr<people_t> p4 (people (iss));
5.1 XML Schema Validation and Searching
The C++/Tree mapping relies on the underlying Xerces-C++ XML
parser for full XML document validation. The XML Schema
validation is enabled by default and can be disabled by
passing the xml_schema::flags::dont_validate
flag to the parsing functions, for example:
unique_ptr<people_t> p ( people ("people.xml", xml_schema::flags::dont_validate));
Even when XML Schema validation is disabled, the generated code still performs a number of checks to prevent construction of an inconsistent object model (for example, an object model with missing required attributes or elements).
When XML Schema validation is enabled, the XML parser needs
to locate a schema to validate against. There are several
methods to provide the schema location information to the
parser. The easiest and most commonly used method is to
specify schema locations in the XML document itself
with the schemaLocation
or
noNamespaceSchemaLocation
attributes, for example:
<?xml version="1.0" ?> <people xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="people.xsd" xsi:schemaLocation="http://www.w3.org/XML/1998/namespace xml.xsd">
As you might have noticed, we used this method in all the sample XML
documents presented in this guide up until now. Note that the
schema locations specified with these two attributes are relative
to the document's path unless they are absolute URIs (that is
start with http://
, file://
, etc.).
In particular, if you specify just file names as your schema
locations, as we did above, then the schemas should reside in
the same directory as the XML document itself.
Another method of providing the schema location information
is via the xml_schema::properties
argument, as
shown in the following example:
xml_schema::properties props; props.no_namespace_schema_location ("people.xsd"); props.schema_location ("http://www.w3.org/XML/1998/namespace", "xml.xsd"); unique_ptr<people_t> p (people ("people.xml", 0, props));
The schema locations provided with this method overrides
those specified in the XML document. As with the previous
method, the schema locations specified this way are
relative to the document's path unless they are absolute URIs.
In particular, if you want to use local schemas that are
not related to the document being parsed, then you will
need to use the file://
URI. The following
example shows how to use schemas that reside in the current
working directory:
#include <unistd.h> // getcwd #include <limits.h> // PATH_MAX char cwd[PATH_MAX]; if (getcwd (cwd, PATH_MAX) == 0) { // Buffer too small? } xml_schema::properties props; props.no_namespace_schema_location ( "file:///" + std::string (cwd) + "/people.xsd"); props.schema_location ( "http://www.w3.org/XML/1998/namespace", "file:///" + std::string (cwd) + "/xml.xsd"); unique_ptr<people_t> p (people ("people.xml", 0, props));
A third method is the most useful if you are planning to parse
several XML documents of the same vocabulary. In that case
it may be beneficial to pre-parse and cache the schemas in
the XML parser which can then be used to parse all documents
without re-parsing the schemas. For more information on
this method refer to the caching
example in the
cxx/tree/
directory in the
xsd-examples package.
It is also possible to convert the schemas into a pre-compiled
binary representation and embed this representation directly into
the application executable. With this approach your application can
perform XML Schema validation without depending on any external
schema files. For more information on how to achieve this refer to
the embedded
example in the cxx/tree/
directory in the xsd-examples
package.
When the XML parser cannot locate a schema for the
XML document, the validation fails and XML document
elements and attributes for which schema definitions could
not be located are reported in the diagnostics. For
example, if we remove the noNamespaceSchemaLocation
attribute in people.xml
from the previous chapter,
then we will get the following diagnostics if we try to parse
this file with validation enabled:
people.xml:2:63 error: no declaration found for element 'people' people.xml:4:18 error: no declaration found for element 'person' people.xml:4:18 error: attribute 'id' is not declared for element 'person' people.xml:5:17 error: no declaration found for element 'first-name' people.xml:6:18 error: no declaration found for element 'middle-name' people.xml:7:16 error: no declaration found for element 'last-name' people.xml:8:13 error: no declaration found for element 'gender' people.xml:9:10 error: no declaration found for element 'age'
5.2 Error Handling
The parsing functions offer a number of ways to handle error conditions
with the C++ exceptions being the most commonly used mechanism. All
C++/Tree exceptions derive from common base xml_schema::exception
which in turn derives from std::exception
. The easiest
way to uniformly handle all possible C++/Tree exceptions and print
detailed information about the error is to catch and print
xml_schema::exception
, as shown in the following
example:
try { unique_ptr<people_t> p (people ("people.xml")); } catch (const xml_schema::exception& e) { cerr << e << endl; }
Each individual C++/Tree exception also allows you to obtain
error details programmatically. For example, the
xml_schema::parsing
exception is thrown when
the XML parsing and validation in the underlying XML parser
fails. It encapsulates various diagnostics information
such as the file name, line and column numbers, as well as the
error or warning message for each entry. For more information
about this and other exceptions that can be thrown during
parsing, refer to
Section
3.3, "Error Handling" in the C++/Tree Mapping
User Manual.
Note that if you are parsing std::istream
on which
exceptions are not enabled, then you will need to check the
stream state after the call to the parsing function in order
to detect any possible stream failures, for example:
std::ifstream ifs ("people.xml"); if (ifs.fail ()) { cerr << "people.xml: unable to open" << endl; return 1; } unique_ptr<people_t> p (people (ifs, "people.xml")); if (ifs.fail ()) { cerr << "people.xml: read error" << endl; return 1; }
The above example can be rewritten to use exceptions as shown below:
try { std::ifstream ifs; ifs.exceptions (std::ifstream::badbit | std::ifstream::failbit); ifs.open ("people.xml"); unique_ptr<people_t> p (people (ifs, "people.xml")); } catch (const std::ifstream::failure&) { cerr << "people.xml: unable to open or read error" << endl; return 1; }
6 Serialization
We have already seen how to serialize an object model back to XML in this guide before. In this chapter we will discuss the serialization topic in more detail.
By default, the C++/Tree mapping provides a total of 8 overloaded serialization functions. They differ in the output methods used to write XML as well as the error reporting mechanisms. It is also possible to generate types for root elements instead of parsing and serialization functions. This may be useful if your XML vocabulary has multiple root elements. For more information on element types refer to Section 2.9, "Mapping for Global Elements" in the C++/Tree Mapping User Manual.
In this section we will discuss the most commonly
used version of serialization functions. For a comprehensive description
of serialization refer to
Chapter
4, "Serialization" in the C++/Tree Mapping User Manual. For the
people
global element from our person record vocabulary,
we will concentrate on the following serialization function:
void people (std::ostream& os, const people_t& x, const xml_schema::namespace_infomap& map = xml_schema::namespace_infomap (), const std::string& encoding = "UTF-8", xml_schema::flags f = 0);
This function serializes the object model passed as the second argument to the standard output stream passed as the first argument. The third argument is a namespace information map which we will discuss in more detail in the next section. The fourth argument is a character encoding that the resulting XML document should be in. Possible valid values for this argument are "US-ASCII", "ISO8859-1", "UTF-8", "UTF-16BE", "UTF-16LE", "UCS-4BE", and "UCS-4LE". Finally, the flags argument allows fine-tuning of the serialization process. The following example shows how we can use the above serialization function:
people_t& p = ... xml_schema::namespace_infomap map; map[""].schema = "people.xsd"; // Serialize to stdout. // people (std::cout, p, map); // Serialize to a file. // std::ofstream ofs ("people.xml"); people (ofs, p, map); // Serialize to a string. // std::ostringstream oss; people (oss, p, map); std::string xml (oss.str ());
6.1 Namespace and Schema Information
While XML serialization can be done just from the object
model alone, it is often desirable to assign meaningful
prefixes to XML namespaces used in the vocabulary as
well as to provide the schema location information.
This is accomplished by passing the namespace information
map to the serialization function. The key in this map is
a namespace prefix that should be assigned to an XML namespace
specified in the name
variable of the
map value. You can also assign an optional schema location for
this namespace in the schema
variable. Based
on each key-value entry in this map, the serialization
function adds two attributes to the resulting XML document:
the namespace-prefix mapping attribute and schema location
attribute. The empty prefix indicates that the namespace
should be mapped without a prefix. For example, the following
map:
xml_schema::namespace_infomap map; map[""].name = "http://www.example.com/example"; map[""].schema = "example.xsd"; map["x"].name = "http://www.w3.org/XML/1998/namespace"; map["x"].schema = "xml.xsd";
Results in the following XML document:
<?xml version="1.0" ?> <example xmlns="http://www.example.com/example" xmlns:x="http://www.w3.org/XML/1998/namespace" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.example.com/example example.xsd http://www.w3.org/XML/1998/namespace xml.xsd">
The empty namespace indicates that the vocabulary has no target
namespace. For example, the following map results in only the
noNamespaceSchemaLocation
attribute being added:
xml_schema::namespace_infomap map; map[""].name = ""; map[""].schema = "example.xsd";
6.2 Error Handling
Similar to the parsing functions, the serialization functions offer a
number of ways to handle error conditions with the C++ exceptions being
the most commonly used mechanisms. As with parsing, the easiest way to
uniformly handle all possible serialization exceptions and print
detailed information about the error is to catch and print
xml_schema::exception
:
try { people_t& p = ... xml_schema::namespace_infomap map; map[""].schema = "people.xsd"; people (std::cout, p, map)); } catch (const xml_schema::exception& e) { cerr << e << endl; }
The most commonly encountered serialization exception is
xml_schema::serialization
. It is thrown
when the XML serialization in the underlying XML writer
fails. It encapsulates various diagnostics information
such as the file name, line and column numbers, as well as the
error or warning message for each entry. For more information
about this and other exceptions that can be thrown during
serialization, refer to
Section
4.4, "Error Handling" in the C++/Tree Mapping
User Manual.
Note that if you are serializing to std::ostream
on
which exceptions are not enabled, then you will need to check the
stream state after the call to the serialization function in order
to detect any possible stream failures, for example:
std::ofstream ofs ("people.xml"); if (ofs.fail ()) { cerr << "people.xml: unable to open" << endl; return 1; } people (ofs, p, map)); if (ofs.fail ()) { cerr << "people.xml: write error" << endl; return 1; }
The above example can be rewritten to use exceptions as shown below:
try { std::ofstream ofs; ofs.exceptions (std::ofstream::badbit | std::ofstream::failbit); ofs.open ("people.xml"); people (ofs, p, map)); } catch (const std::ofstream::failure&) { cerr << "people.xml: unable to open or write error" << endl; return 1; }